![]() I'm personally doing Hunter 3/Gendarme Cavalier X. It doesn't feel right fighting through kitchens and corridors with a horse for me. A lot of the game takes place in restricted areas/indoors and a horse is just too big in such environments for my taste, even if it's just tagging along and not mounted. I mean if a mounted charge sent the enemies reeling every which way and left them sprawled on the ground that would be a different matter, but it doesn't do that. And if you hold her back then what's the point of the horse anyway. Mounted Seelah is ridiculously fast, which makes sense of course, but the problem is if she charges off to attack something mounted (which is I suppose the whole idea) she gets herself completely isolated with no support and consequently gets herself into trouble. Getting on and off a horse in battle (which is what the answer to 1 might be) is to cumbersome and fiddlesome for my taste.ģ. The heal bill for the thing was far too high for my taste.Ģ. You can't tank properly on a horse basically. Since the horse's AC was about 10 lower than Seelah's they could hardly miss it so it was constantly getting wrecked and having to be healed. ![]() When Seelah attacked mounted the enemy would hit the horse, not her. I gave up with it after about couple of hours and reloaded to select Bonded Weapon for her instead. On release this turned into a horse so I thought I'd try it out and see. ![]() During beta we got a smiladon as Seelah's companion at L5. All I can tell you is this mounted combat malarkey may look a lot better on paper than it works out in practice.
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